Half-Life 2
The gaming event of the year...
Imagine this scenario. A few years ago, back in your untroubled youth, you had a brief but very passionate affair with a most alluring woman. Before you met her you thought you knew all about sex. Yet soon after she entered your life you realised that all your prior experiences amounted to little more than adolescent fumblings. This woman showed you things you didn't think were possible, and took you to heights of pleasure that you haven't experienced since. Cruelly, the relationship ended rather suddenly after it had taken an unsatisfying lurch into the bizarre. Still, for years you pined over this gal, stumbling from one woman to the next, always in hope that you would find the magic again, always disappointed. Then the woman comes back into your life. You had an inkling that this might happen and so had been building up your stamina and holiday time so the two of you could enjoy each other without interruption. Then finally the big day arrived. She came back into your life. And the sex was even better than before. Since the two of you had last been intertwined she had obviously learned a whole bunch of new tricks, possibly with a Chinese circus, judging by the impressive gymnastics she was now capable of. And the years had been more than kind to her looks. Her expansive beauty was practically off the scale. All seemed right with the world again. Yet... all of a sudden it was finished once more. Right near the end things had been building up to something, but that something never came. One minute you were in the middle of a determined coupling, the next she was sashaying out of your bedroom, slipping on her chemise while muttering that she may see you again, sometime. Your were crestfallen, nay heartbroken. After the initial shock had subsided you could look back on your time together with a wicked grin on your face and a sense that you had again experienced something wonderful. But the abruptness of her departure tainted the relationship that you had built up over the years, and while you eagerly looked forward to seeing her again, sometime in the future, a part of you was tiring with her constant teasing and inability to commit to you.
So, by way of the longest introduction to a review that I have ever written, we come to the critical analysis of the biggest PC release in years, possibly the biggest game release of any format in 2004. And where I waxed lyrical to ease you into the review, Half-Life 2 offers little in the way of explanation. The game begins with you/Gordon Freeman being told by the G-Man that, "your hour has come again" and that you should, "wake up and smell the ashes". Then Gordon opens his eyes to find himself on a shabby train. A fellow passenger remarks that he didn't see you get on the carriage. The mystery has begun.
What follows is 14 chapters of some of the most varied and enjoyable action yet to grace a PC. Where the first game placed you at the centre of a simple story about stopping an alien invasion the sequel prefers to place you at the front of an enigmatic plot which, as far as the player is concerned, seems to be all about moving Gordon from one location to another. Set a few decades on from the events at Black Mesa, the Earth is now ruled by the shadowy Combine, apparently an alien organisation bent on the eventual destruction of the human species. Their representative on Earth is Dr. Breem, previously the head administrator in Black Mesa and a man with much on his twisted mind. He soon becomes aware of Gordon's reappearance and orders a citywide search for the problematic physicist. The metropolis in question is City 17, a vaguely Eastern European-looking place which is oppressively policed by the Overwatch. These are the guys tasked with hunting down the bewildered Dr. Freeman and these are the guys that you will spend the entire game dutifully trying to increase their ratio of lead to organic matter.
The very first thing that people notice about Half-Life 2 is how pretty everything is. This is almost exclusively down to the vivid diversity of textures that the very impressive Valve art department has used to create a richly believable world. And while the environmental models are, on close inspection, really rather basic, the range of different visual styles and near-photorealistic quality of the textures combine to make Half-Life 2 an exceptionally gorgeous game to behold. Although the textures lose some definition when you are standing right in front of them Valve have not shied away from using all sorts of fancy shader technology to make things look even more life-like then you would have thought possible in 2004. The water is spectacular; I spent plenty of time just admiring the distorted reflections and shadows on the surface of the canal systems.
The shaders and textures are joined by some incredibly detailed models to make up the characters that populate the gameworld. Where in Half-Life 1 the people that Gordon encountered were mostly nameless figures whose sole purpose was to point the player in the direction of their next objective, this time round the plight of the characters is often what drives the narrative - and hence the action - forward. Much of the latter half of the game revolves around rescuing Eli Vance or dealing with the aftermath of the rescue attempt. The level of detail and believability of these individuals is marvellous and one of the most impressive things in a long list of impressive things about Half-Life. I found myself concerned for the well-being of those that I met and became attached to them like I would a person in a film or book. Unfortunately the many incidental characters in the game seem to have been cloned from a limited stock of originals, a lazy aspect of the game which does harm the believability of the gameworld. Why Valve didn't create an extra 10-20 faces to make everyone unique is beyond me. This becomes most apparent later on in the game when the now active resistance joins up with Gordon in his fight through City 17. Your controls over them are limited to two, although this makes little difference as they are never needed to get past any part of the game. The incredible ease with which they die soon puts you in the position of having a fallen team-member quickly replaced by his identical twin. Or octuplet. A shame. It is also somewhat ironic that the most memorable and playful character in the game is a giant robot that goes by the name of Dog. Ideally hope the rumoured downloadable episode staring Dog sees the light of day as the robot was the most personable character in the game.
But pretty landscapes and cute characters are not the only weapons that Half-Life 2 has to influence the player with. It has the best physics implementation yet seen in a game. And rather than stop at the admittedly cool rag-doll effects and movable scenery Valve have chosen to make the physical properties of objects an integral part of the gameplay. Numerous physical puzzles dot the game, from counterbalance tricks which; for example, require the player to fill up a submerged basket with highly buoyant barrels to fix a broken ramp. And while these puzzles are never too taxing they help to both make the world more believable and ensure that at no point does Half-Life 2 ever descend into mindless key/button searching. And the icing on the cake is the fact that even the most modest machine should be able to get a game out of Half-Life 2. My home rig (XP 2800, 1G RAM 9800pro) ran the game in 1280 with all the details up high and 4xAF and 2xAA filtering. The framerate was always playable and frequently topped out at 60 FPS. I then tested the game on a P4 1.8, 512 RAM and GeForce 3 Ti200. I had to drop down to 1024 resolution and take some details down a couple of notches but even on this creaky rig the game remained eminently playable. A little jerky at times, but never fatally so. The technical capabilities of the Source engine are frankly astounding. For such a graphically intensive game to run on such outdated equipment will be a cause for celebration amongst the majority of gamers who don't own spectacularly powerful and expensive rigs. It's akin to a return to the olden days when programmers had to eek out the very best from the machine at hand rather then rely on their customers shelling out more money to upgrade the system.

Comments
Completely agree with your summing up there. Excellent review.
Even my computer runs it... just! (512mb, 2600 AMD, Geforce 4 on board with shared RAM). But still, I was never able to get Doom 3 running any better than 15 fps so much applause to Valve for that if nothing else.
stuttering peice of crap
400,000+ users cannot play the game for one reason or another.
let talk about that.
see for yourself
http://www.steampowered.com/forums/showthread.php?s=&threadid=176237
Doom 3 runs great on my Dell inspiron laptop. Dell doesn't make great gaming machines to boot and it's a notebook. I don't think your problems with are entirely to fault with your machine.
Besides, Half Life 2 is a great game. My biggest complain is that the damn story is too friggin vague in some senses. I mean, the storyline is already bleak enough, why make it vague?
flush flush FLUSH!
Excellent review. But then again, all Half Life 2 reviews are like that. Anyway. I got a few questions. How will the game run in the following cases?
1.P4, 512 mb ram, 3.6 ghz., GeForce 6800GT, 212 gb.
2. p4, 256 mb ram, Ati Radeon 9200 SE, 84 gb
im asking because i want to hook both of them and play on lan with my bro.
Also, did you get the Limited Edition? of yes, could you please review Half Life Source and Counter Strike Source?
why don't you have demo's of half life 2
to play
Comparing how Doom 3 and HL2 run on the same machines, I must say that Doom 3 team should gather on the nearest highest roof and jump down feeling ashamed for their miserable lives. Period.
HL:Source was a giant disappointment. I was expecting the looks of HL2 sliced intot the first story. That is not the case however. its the same looks (cept for water, shadow and lighting) running on the source engine. no new models, textures, or even AI. I was disappointed. There is a modding team working on Black Mesa Source that is dedicated to remaking HL1 on the source engine with the looks of HL2. Please support them. I know I am.
This game rocks! the realism is amazing but the plot is a bit demented (if u know wot i mean!). by the way can any1 help me? i am stuck on route canal. i hav killed the combine, but there is a courtyard with no where 2 go. can sum1 help me?
Hi it's me again! if any1 can help me plz say. anyway i just wanted to get a little chat going by posing the question. "i wonder wot a combine really looks like behind the mask?"
I thought is was like Half-Life Reloaded:No reason for most of the action going on,and really just kind of numbing until the end,where it gets very strange.And of course,ends on a cliffhanger.I did expect Breen to tell me I was the 23rd Gordon Freeman to enter his office and that City 17 was a materialistic expression of the Fibonacci sequence.
Having actually read the posts above me,if you go to Gamefaqs they have very detailed walkthroughs.
Also,when you get to the buggy part and you come to Combine at a gas station,look at the side of the road across from the pumps.You should see a propane tank surrounded by a fence.Jump the fence on the bent side,and you will find a resistance member who has blown his brains out with the nearby Magnum.On the wall are diagrams showing what's under those combine masks.It's not the aenemic slaves who appear at the end,either.And Civil Protection are just humans.
Ben P:
don't worry about Doom 3 it isn't worth playing anyway
Download is many slow, Iam Diego fron Argentina
Is any1 gonna answer my question?????
how do i cheat in a half life 2 demo
be more specific kizza and maybe people will answer - or go to another forum
Very good game indeed. Great graphics, but as many said above, the story is quite vague. Ending was HORRIBLE! When is next one comin out?
The game is the best simulation of reality which i ever seen!
it ran on my amd athlon 1800+, 512 SDram and geforce 2 32mb, 640x480 screen resolution with 120Hz monitor
It was 50 to 99 fps, so u guys r dumb, especially who wants to play it in 1152x864 or above with 60hz...
xP
crazy
Half Life2 has a ps2 right!! HL1 is for ps2 dumb asses.
Counter strike rocks hard
Is Half Life 2 compatable with a joystick or do you think a keyboard is better? With that answer, what would be the best brand and model?
i lobve half life
i want to play NFSC online.Nut it DISCONNECTED why?????????????????????
I can`t find the site to play half life2