With Eidos Interactive's new Montreal studio having revealed yesterday that Deus Ex 3 is in development, we today learn that the game will be powered by the latest Tomb Raider game engine.

"We chose the Crystal engine because we plan to help develop this engine more and then share it back with the rest of the company, the other Eidos studios. Having that technology from the start gives us a great advantage and foundation for our coders - there are no doubts about the approach, and we have few uncertainties", developer Stephane D'Astous told Develop magazine.

He added: "We just want to all work together on improving the same technology as we develop our game".

D'Astous continued, stating that the game is major challenge for the fledgling studio, but that his team are relishing the prospect of working on such a prestigious series.

"We did our research to find out what worked well, what people enjoyed about it - especially the first game. The second was a success in the eyes of some, but had some ups and downs, so we've tried to identify what worked well in that game," he explained, no doubt in a bid to allay the fears of fans.

"Most importantly, we're extracting what worked well and can be applied now. In the five, six years since that series arrived technology has changed significantly and we have to be careful - we don't want to create more of the same. Instead we've identified the features that can be transposed well onto new technology that arrived several years later."

The game maker added that all the developers feel a weight of responsibility, and will be working hard to live up to expectations.

By Luke Guttridge

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